Quest4Nes | 377 Posted April 5, 2020 Share Posted April 5, 2020 4 hours ago, Red said: I think Mario 64 holds up pretty well, so I don't really see the need for an updated version. The motion controls in Mario Galaxy made it really hard for me to enjoy, so I'd love to see a port without motion controls (or with them being optional). you know they are going to make you use the joycon pointers lol. Its the nintendo way!!! Something that could be cool and they eff it up. Like starfox zero. Gorgeous and tons of potential. I was so hyped to play it. Then we got those damn mandatory gyro crazy control scheme that really ruined it. Link to comment Share on other sites More sharing options...
RegularGuyGamer | 2,042 Posted April 5, 2020 Share Posted April 5, 2020 1 hour ago, Quest4Nes said: you know they are going to make you use the joycon pointers lol. Its the nintendo way!!! Something that could be cool and they eff it up. Like starfox zero. Gorgeous and tons of potential. I was so hyped to play it. Then we got those damn mandatory gyro crazy control scheme that really ruined it. It blows my mind that they wouldn't just patch the damn controls. Just goes to show how much they truly gave up on the U on the tail end of the life cycle. 1 Link to comment Share on other sites More sharing options...
ErickRPG | 42 Posted April 5, 2020 Share Posted April 5, 2020 (edited) On 4/2/2020 at 5:06 PM, cartman said: Any physical releases for this? My money is on yes. Why? Because Nintendo does physical for pretty much all of their main games. Digital has not taken over yet. But we have to wait for actual announcements first! Edited April 5, 2020 by ErickRPG 1 Link to comment Share on other sites More sharing options...
cartman | 195 Posted April 5, 2020 Share Posted April 5, 2020 1 hour ago, ErickRPG said: My money is on yes. Why? Because Nintendo does physical for pretty much all of their main games. Digital has not taken over yet. But we have to wait for actual announcements first! Yeah they did for the 25th Super Mario Anniversary so hopefully they will here too. Link to comment Share on other sites More sharing options...
Sumez | 3,158 Posted April 5, 2020 Share Posted April 5, 2020 On 4/3/2020 at 4:37 AM, Estil said: is the keeping of all the Japanese voice acting with only English subtitles in the US version of MegaMan X6 is "Capcom getting beyond lazy" What you'd rather have Mega Man X4 quality voice acting? I get that it's hilarious and kinda legendary in retrospect. But it didn't exactly do anything good for the games. 1 Link to comment Share on other sites More sharing options...
phart010 | 1,787 Posted April 5, 2020 Share Posted April 5, 2020 How about Mario 1, 3 and world in 3D HD 1 1 Link to comment Share on other sites More sharing options...
Estil | 1,292 Posted April 5, 2020 Share Posted April 5, 2020 9 hours ago, Sumez said: What you'd rather have Mega Man X4 quality voice acting? I get that it's hilarious and kinda legendary in retrospect. But it didn't exactly do anything good for the games. You forgot about MegaGirl and Dr. Fudd in MegaMan 8 Still, this and MegaMan X4/X5 were the first ever games I got for my first ever non-Nintendo console back in 2000-01 or so and I thought it was so cool to be playing "talkies" (games with actual voice acting/anime cut scenes and such (as the CD-ROM allowed a lot more room for them than a cartridge); even if some of the voices did sound funny). All the more reason I really enjoyed the Legends trilogy when I got that from Capcom soon after (back then you could get either "three pack" for $50 new...those were the days...) Link to comment Share on other sites More sharing options...
Quest4Nes | 377 Posted April 6, 2020 Share Posted April 6, 2020 21 hours ago, RegularGuyGamer said: It blows my mind that they wouldn't just patch the damn controls. Just goes to show how much they truly gave up on the U on the tail end of the life cycle. how would they get around the fact you shoot star bits in mario galaxy without pointer controls you think? Just take it out of the game? Link to comment Share on other sites More sharing options...
RegularGuyGamer | 2,042 Posted April 6, 2020 Share Posted April 6, 2020 23 minutes ago, Quest4Nes said: how would they get around the fact you shoot star bits in mario galaxy without pointer controls you think? Just take it out of the game? They'll have to work around it if they leave it in or else it won't be compatible with the switch lite. Maybe hold a bumper button and use the right stick? Link to comment Share on other sites More sharing options...
ICrappedMyPants | 302 Posted April 6, 2020 Share Posted April 6, 2020 41 minutes ago, Quest4Nes said: how would they get around the fact you shoot star bits in mario galaxy without pointer controls you think? Just take it out of the game? They have non motion control options for Odyssey, I think they can make it work. Link to comment Share on other sites More sharing options...
Quest4Nes | 377 Posted April 6, 2020 Share Posted April 6, 2020 1 hour ago, RegularGuyGamer said: They'll have to work around it if they leave it in or else it won't be compatible with the switch lite. Maybe hold a bumper button and use the right stick? forgot about that switch lite. Dont see the appeal of that thing. Link to comment Share on other sites More sharing options...
Gloves | 12,268 Administrator · Posted April 6, 2020 Share Posted April 6, 2020 11 minutes ago, Quest4Nes said: forgot about that switch lite. Dont see the appeal of that thing. Some people like a smaller console and don't like playing on the TV. It's cheaper and more portable. My wife has one and she's the perfect use case for it. Link to comment Share on other sites More sharing options...
Quest4Nes | 377 Posted April 6, 2020 Share Posted April 6, 2020 Just now, Gloves said: Some people like a smaller console and don't like playing on the TV. It's cheaper and more portable. My wife has one and she's the perfect use case for it. Neck cramp city playing portable all the time. TV is where its at. Link to comment Share on other sites More sharing options...
Gloves | 12,268 Administrator · Posted April 6, 2020 Share Posted April 6, 2020 4 minutes ago, Quest4Nes said: Neck cramp city playing portable all the time. TV is where its at. She doesn't really play particularly long, and when she does she's usually lying down on her side. Asked her and she says it's not been an issue. Link to comment Share on other sites More sharing options...
Tanooki | 5,123 Posted April 6, 2020 Share Posted April 6, 2020 3 hours ago, Quest4Nes said: how would they get around the fact you shoot star bits in mario galaxy without pointer controls you think? Just take it out of the game? Directly just use your finger on the touch panel would solve that. The spin move which was a basic nudge of the wiimote could just map to a button, problem solved. Link to comment Share on other sites More sharing options...
Sumez | 3,158 Posted April 6, 2020 Share Posted April 6, 2020 14 hours ago, Quest4Nes said: how would they get around the fact you shoot star bits in mario galaxy without pointer controls you think? Just take it out of the game? The pointer controls was exclusively a gimmick thing (like shoot characters to get a reaction, etc.), or a way to do give a second player something to do. It's not actually used anywhere in the game. You could easily take it out of the game with no consequences for the overall package. Or as @Tanooki mentioned, do keep it in, but keep it as an exclusive handheld feature on the touch screen. The other motion controls (like the minigames, etc.) I imagine should work fine 1:1 with the Switch's existing motion controls. 1 Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,934 Editorials Team · Posted April 6, 2020 Share Posted April 6, 2020 14 hours ago, Quest4Nes said: Neck cramp city playing portable all the time. TV is where its at. I'm 100% portable and have never had a neck cramp 1 Link to comment Share on other sites More sharing options...
RH | 5,213 Posted April 6, 2020 Share Posted April 6, 2020 17 hours ago, ICrappedMyPants said: They have non motion control options for Odyssey, I think they can make it work. I almost exclusively use my Pro Controller on my Switch. The one gripe I have with Odyssey is that in some cases you almost have to use the motion controls. There are some actions I've yet to figure out how you pull off with just the pro controller, and not a joycon. I mean, you can kind of rotate or swing the pro and it sort of works, but it's wonky and the game was definitely not designed with that in mind. At best it was a distant after thought. 15 hours ago, Tanooki said: Directly just use your finger on the touch panel would solve that. The spin move which was a basic nudge of the wiimote could just map to a button, problem solved. This isn't a bad idea. I usually forget that's a touch screen and half way through a game, I'm often pleasantly surprised when I notice I can touch through a menu much faster than using a d-pad/analog stick. That could work well with Galaxy. Link to comment Share on other sites More sharing options...
Quest4Nes | 377 Posted April 7, 2020 Share Posted April 7, 2020 (edited) 6 hours ago, Reed Rothchild said: I'm 100% portable and have never had a neck cramp Its pretty common. Looking down at a screen for a long period of time. I dont envision anyone holding it up in front of their face to look at straight on Edited April 7, 2020 by Quest4Nes Link to comment Share on other sites More sharing options...
erac | 80 Posted April 7, 2020 Share Posted April 7, 2020 Rest it on a desk so you don't get texting neck folks. Link to comment Share on other sites More sharing options...
cj_robot | 557 Posted April 7, 2020 Share Posted April 7, 2020 17 hours ago, Quest4Nes said: Its pretty common. Looking down at a screen for a long period of time. I dont envision anyone holding it up in front of their face to look at straight on I also play mostly on portables and have never had a problem with neck cramps. Honestly, I get that often playing games on TV, as I usually have to move around to stay comfy while trying to keep my head pointed toward a fixed position. Playing on portable devices is always way more comfortable for me. 1 Link to comment Share on other sites More sharing options...
RegularGuyGamer | 2,042 Posted April 7, 2020 Share Posted April 7, 2020 2 hours ago, cj_robot said: I also play mostly on portables and have never had a problem with neck cramps. Honestly, I get that often playing games on TV, as I usually have to move around to stay comfy while trying to keep my head pointed toward a fixed position. Playing on portable devices is always way more comfortable for me. Same. I've put over 400 hrs into handheld mode. Hand cramps happen but never neck cramps. Link to comment Share on other sites More sharing options...
Estil | 1,292 Posted April 8, 2020 Share Posted April 8, 2020 On 4/5/2020 at 10:19 PM, Quest4Nes said: Neck cramp city playing portable all the time. TV is where its at. Hey, better to be in neck cramp city than Fist City! Link to comment Share on other sites More sharing options...
Red | 449 Posted April 10, 2020 Share Posted April 10, 2020 On 4/4/2020 at 9:45 PM, Quest4Nes said: you know they are going to make you use the joycon pointers lol. Its the nintendo way!!! Something that could be cool and they eff it up. Like starfox zero. Gorgeous and tons of potential. I was so hyped to play it. Then we got those damn mandatory gyro crazy control scheme that really ruined it. Ah, Star Fox Zero. Another game I'd like to see a port without motion controls. I'd add Skyward Sword to the list as well. As for Mario Galaxy, if they replaced the pointer controls with just tilting the controller, it wouldn't be so bad. I might actually prefer something like that to using the analog to move the pointer. I'd still want the spin move mapped to a button though. Link to comment Share on other sites More sharing options...
Foochie776 | 1,070 Posted April 12, 2020 Share Posted April 12, 2020 On 4/9/2020 at 8:35 PM, Red said: Ah, Star Fox Zero. Another game I'd like to see a port without motion controls. I'd add Skyward Sword to the list as well. As for Mario Galaxy, if they replaced the pointer controls with just tilting the controller, it wouldn't be so bad. I might actually prefer something like that to using the analog to move the pointer. I'd still want the spin move mapped to a button though. I’d be so happy if they redid Skyward Sword and cleaned up the controls. That killed it for me. 1 Link to comment Share on other sites More sharing options...
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