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What are some of your UNpopular video game opinions? (real ones, not just ones for the sake of trolling or something)


Estil

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On 4/30/2020 at 4:09 PM, DefaultGen said:

Journey sucks so bad. The fact that it won Game of the Year everywhere is either a testament to how bad video games were in 2012 or how pretentious everyone was feeling nominating a boring walking simulator with cool graphics as the best game. If I hooked up Taboo: The Sixth Sense so you could play it with a stranger with no voice chat, it wouldn't elevate Taboo: The Sixth Sense to game of the year.

Could've been a neat game with... you know... gameplay??

I think it’s just Atari that’s bad. 

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On 4/30/2020 at 11:26 PM, Estil said:

Agreed; I found the Wii controls (especially the mandatory fishing parts) to be really frustrating 😞  It's so much easier to play the GC version, which apparently it was originally meant for, and the Wii controls were an afterthought.

This, 100%. 

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This is probably a popular opinion but just in case, I 100% hate motion controls.Wii bowling and those other games were a fun diversion but any mainline, first party Nintendo game, or major blockbuster can throw that junk out.

I have also never played VR games, and I'm sure I would enjoy them for a time, but I'm sure after the first couple of games I would want games that all you do is hold the controller as normal, but can look around and have a 3D vantage point.

Edited by RH
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39 minutes ago, RH said:

 

I have also never played VR games, and I'm sure I would enjoy them for a time, but I'm sure after the first couple of games I would want games that all you hold the controller as normal, but can look around and have a 3D vantage point.

Panoptic is that way.

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4 hours ago, RH said:

This is probably a popular opinion but just in case, I 100% hate motion controls.Wii bowling and those other games were a fun diversion but any mainline, first party Nintendo game, or major blockbuster can throw that junk out.

I have also never played VR games, and I'm sure I would enjoy them for a time, but I'm sure after the first couple of games I would want games that all you do is hold the controller as normal, but can look around and have a 3D vantage point.

I would be far more fascinated with the VR thing if you could do it like a Star Trek holodeck where you could go anywhere and anytime in history you want.  Or if it were back in the 90s when VR and 3D polygon graphics were truly "the future" and way above and beyond anything on the consumer market.  Remember how fascinated I was that the mid 80s "Money for Nothing" video could already do 3D polygon graphics?  A decade before anything like that reached the consumer market?  

Nowadays it's like there's really nothing worthwhile that you see that's truly honest to goodness cutting edge and above and beyond what is realistically possible for the consumer market. 😞  And I bet just like PS3-->PS4, I bet there won't be hardly that much a difference between PS4 and PS5 😞  Well, the virus will probably push the release back to 2021 so...who knows?

PS: The answer to my previous question regarding why I was so irritated by the "Epona put out to stud" thing...Epona's a girl!!  Only boy horses (stud) can be (hence the name) "put out to stud"  You can't put a girl horse (mare) out to stud, stupid!!!!! 😛

Edited by Estil
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My armchair expert reason to why we don't see huge step ups in consoles is because for the first many generations, we were seeing large advancements in gaming hardware but the TV didn't change much at all. It seems there's a rough quadrupling of pixels on screens every 6-8 years. If we still had to suffer with 360i, at best, we would have hyper-realistic at home console graphics. But at 8k output, you have to do a lot more calculations per equivalent area of a display screen. Maybe when we get to 16k displays we'll be happy for a long while (because there is no way we will have 32k screens where you can really see the difference from a comfortable distance, with 80" devices) and consoles in the PS7-9 generation can show huge advancements.

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Maybe I'm seeing something different but I see a big difference between PS3/360 and current gen.  Look at character models for instance.  Plenty of them look ugly when going back to those games.  Environments have only gotten more dense. Shadows, light, particle effects have improved a ton as well. Ray tracing is continuing to push lighting effects.  A $1200 graphics card can struggle with the workload.  Getting accurating lighting in real time seems plenty cutting edge.


I'm expecting another nice jump next gen.  Hoping for a nice npc bump with the greatly improved processors. Just going to have to ride out the cross gen period where everything is build with current gen limitations in mind.

Edited by zeppelin03
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1 hour ago, Estil said:

I would be far more fascinated with the VR thing if you could do it like a Star Trek holodeck where you could go anywhere and anytime in history you want. 

Only problem with the holodeck concept is that you're still getting average slugs like us playing the game, not Olympic level athletes or superheroes.

So the actions within the game will have to be dumbed down to compensate. You can't throw a football like John Elway, so whatever pathetic motion you can do with your arm will have to suffice.

Or still use a controller.

Edited by Tulpa
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I hope this doesn't make me sound like some killjoy or something but I really don't get this whole using long quest/rpg games for speedruns.  Because that genre's games are supposed to be all about taking your time and exploring and whatnot, which I don't think really belongs in speedrunning.  Speed running is for games like Sonic or Metroid or whatnot.

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4 hours ago, Estil said:

I hope this doesn't make me sound like some killjoy or something but I really don't get this whole using long quest/rpg games for speedruns.  Because that genre's games are supposed to be all about taking your time and exploring and whatnot, which I don't think really belongs in speedrunning.  Speed running is for games like Sonic or Metroid or whatnot.

RPG speedruns are impressive because the games usually take many hours to complete. It's nuts that the WR for Dragon Warrior is 24 minutes.

 

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12 hours ago, Californication said:

The second any Star Trek type holo deck is created, it would immediately be leveraged for adult entertainment, lol. 

Is that supposed to be an unpopular opinion? 

Cuz vr porn is already a prevalent thing, and if you could go as far as Star Trek takes it then yeah, society is 100% gonna crumble. 

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5 hours ago, Gloves said:

Is that supposed to be an unpopular opinion? 

Cuz vr porn is already a prevalent thing, and if you could go as far as Star Trek takes it then yeah, society is 100% gonna crumble. 

You mean something kinda like this? 😄 

 

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22 hours ago, RH said:

My armchair expert reason to why we don't see huge step ups in consoles is because for the first many generations, we were seeing large advancements in gaming hardware but the TV didn't change much at all. It seems there's a rough quadrupling of pixels on screens every 6-8 years. If we still had to suffer with 360i, at best, we would have hyper-realistic at home console graphics. But at 8k output, you have to do a lot more calculations per equivalent area of a display screen. Maybe when we get to 16k displays we'll be happy for a long while (because there is no way we will have 32k screens where you can really see the difference from a comfortable distance, with 80" devices) and consoles in the PS7-9 generation can show huge advancements.

 

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On 5/3/2020 at 2:45 PM, mbd39 said:

RPG speedruns are impressive because the games usually take many hours to complete. It's nuts that the WR for Dragon Warrior is 24 minutes.

 

I don't find RPG speed runs to be that impressive or skillful to be honest. Give someone a guide to do it and you probably wouldn't have that much trouble pulling it off. Give someone a guide to run Mario 64 and they could spend a lifetime and never be as good as the top runners. 

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20 minutes ago, Andy_Bogomil said:

I don't find RPG speed runs to be that impressive or skillful to be honest. Give someone a guide to do it and you probably wouldn't have that much trouble pulling it off.

There's more to it than just knowing what to do as far as what the developers want you to do. You can also manipulate the game mechanics and RNG to cut corners and get to the end faster, things that most gamers will never stumble upon as they're playing the game as intended instead of trying to break it to go quicker. It's really the same thing as taking advantage of hitboxes and damage boosting in a platformer.

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19 minutes ago, Tulpa said:

There's more to it than just knowing what to do as far as what the developers want you to do. You can also manipulate the game mechanics and RNG to cut corners and get to the end faster, things that most gamers will never stumble upon as they're playing the game as intended instead of trying to break it to go quicker. It's really the same thing as taking advantage of hitboxes and damage boosting in a platformer.

Yeah, watching video of an extreme speedrun of the original Dragon Warrior is wild.

The guy can consistently get hits on Metal Slimes by flipping in and out of menu options to cycle the RNG.

The guy can consistently cast SLEEP on the Dragon Lord!!!  It is crazy.

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The Dragon Warrior run was impressive in its own right but I much prefer runs that demand high levels of dexterity over an RPG run which has most of the work done behind the scenes - like how to manipulate RNG and memorizing walking paths etc. 

Also DW is the vast exception to how fast most RPG speedruns are. 

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