DarkTone | 1,007 Posted January 10, 2022 Share Posted January 10, 2022 What game has the best tutorial, in your opinion? Link to comment Share on other sites More sharing options...
Mega Tank | 1,090 Posted January 10, 2022 Share Posted January 10, 2022 Titanfall 1 Link to comment Share on other sites More sharing options...
Reed Rothchild | 9,909 Editorials Team · Posted January 11, 2022 Share Posted January 11, 2022 Breath of the Wild? 1 1 Link to comment Share on other sites More sharing options...
MrWunderful | 2,932 Posted January 11, 2022 Share Posted January 11, 2022 Twilight princess was an hour of chores Assasins creed are usually pretty terrible too 1 Link to comment Share on other sites More sharing options...
fox | 1,757 Posted January 11, 2022 Share Posted January 11, 2022 Farcry Blood Dragon Link to comment Share on other sites More sharing options...
DarkTone | 1,007 Posted January 11, 2022 Author Share Posted January 11, 2022 The ones from conker and banjo kazooie were good. 1 Link to comment Share on other sites More sharing options...
Kguillemette | 1,593 Posted January 11, 2022 Share Posted January 11, 2022 It's hard to say. A good tutorial is like a good referee. If it's a good one, you won't even notice it's there. 1 1 2 Link to comment Share on other sites More sharing options...
WhyNotZoidberg | 590 Posted January 11, 2022 Share Posted January 11, 2022 Super Mario Bros. Game starts, start going right. There’s a Goomba there. He’ll kill ya. But wait- you can jump. And if you land on it YOU kill IT. Nice. There are bricks, you can jump on them. But also under them and they sort of bounce. There are shiny blocks with « ? », jump under them. Mushroom comes out wtf. Touch the mushroom and now Mario is big, ok. Big Mario can break the bricks. And now you know everything you need to know to get through the entire game. The rest is gravy. And there is plenty of gravy there. 2 2 Link to comment Share on other sites More sharing options...
TDIRunner | 2,871 Posted January 11, 2022 Share Posted January 11, 2022 Either Super Mario Bros. or Breath of the Wild. Both games teach you just about everything you would need to play the game in the opening area/level without the player even realizing they are in a tutorial. 2 2 Link to comment Share on other sites More sharing options...
TDIRunner | 2,871 Posted January 11, 2022 Share Posted January 11, 2022 1 hour ago, WhyNotZoidberg said: Super Mario Bros. jump under them. Mushroom comes out wtf. Touch the mushroom and now Mario is big Not only that, but the first pipe is specifically designed to send the mushroom back towards you to get you to touch it to show the difference between enemies and powerups. 1 Link to comment Share on other sites More sharing options...
DefaultGen | 5,714 Posted January 11, 2022 Share Posted January 11, 2022 Lots of old games do a good job of not having obvious tutorials. SMB gives you like 5 key things just on the first screen. Castlevania's first boss is annoying to hit with the whip, but is a breeze with the axes you'll probably have, so it teaches you the importance of correctly using subweapons. Mega Man X has enemies that put you in a ditch in the first minute, forcing you to learn how to wall jump out without saying anything. Having an explicit tutorial stage means you did a bad job, but there are memorable tutorial stages I like such as Thief: The Dark Project and Driver. Link to comment Share on other sites More sharing options...
DoctorEncore | 3,691 Posted January 11, 2022 Share Posted January 11, 2022 SMB for sure. It's so good that it's been extensively studied and used in teaching materials for game design. Love it. Link to comment Share on other sites More sharing options...
Tanooki | 5,087 Posted January 12, 2022 Share Posted January 12, 2022 Wow every good example I could think of got covered pretty much for more brief examples of what you need to know from the small games like SMB to the big ones like Breath of the Wild. It's basically non-explanatory(or minimally) and seamless into just learning by example without being anger inducing or obtuse and forceful. Another would be back when Lucasarts was making great games like 30 years ago when both X-Wing and TIE Fighter games came out they had this genius way to handle it based on your tolerances. Both had combat learning simulators going over every button, function, etc step by step if you needed that much pity. But, campaign 1 on each basically under a pretty simple to start trial by fire learn the controls, learn the screens, and the buttons, how to follow orders, all of it. It either showed you or told you without locking you into some forced level of hell and it was great. If there ever was a question one push to the menu and all the key commands were there if you wanted them too. Link to comment Share on other sites More sharing options...
MegaMan52 | 2,550 Posted January 12, 2022 Share Posted January 12, 2022 Super Smash Bros. Melee. This Tutorial still looks cool, and the music is perfect. Link to comment Share on other sites More sharing options...
DarkTone | 1,007 Posted January 12, 2022 Author Share Posted January 12, 2022 My girlfriend played SMB before Christmas. I left the room with her asking "what do I do?". When I came back she was on 1-2. Only lost one life. They did such a great job, that a non gamer like her figured it out with no hints. 1 Link to comment Share on other sites More sharing options...
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