25 hours into Aidyn. Having grown up playing PC RPGs, honestly I actually really like the pace overall. As I've said, it's pretty chill. I like the amount of customization available; I'd actually say this is among the more well thought out RPG leveling systems of the time.
Each character has their own static starting stats and levels, and they also grow in each skill at different rates based on what type of character they're intended to be. So for instance a Mage style character might require more XP to level up the "Sword" skill than a Warrior style character, and this is all on a per-character basis. It's really in-depth and I'm actually pretty impressed. It also means you're not LOCKED to a character's archetype, it's just more effort to take them out of their "comfort zone". Rheda for instance is pretty clearly a Mage at the start, but I have her as a quasi-tank sword-mage now, she's really come into her own.
The game has honestly grown so much on me, and there was a VERY CLEAR turning point in this. Once I got past the initial grinding that is required at the start of the game (the Erromon Mountains section), the rest has been pretty smooth sailing and fun.
The story also, while the dialogue is PISS POOR, is actually somewhat interesting. I feel like they had a good idea but got the coders to type up all the words instead of a proper copy writer. There's gaps and weirdness for sure, but it's surprisingly deep and interesting.
I can see how the game can feel daunting for people who've not beaten it, and I'm not really all that close to beating it myself, but honestly if you can get over that hump and are accepting of the generally slow combat (one of my favorite games is the original NES version of Final Fantasy, so I'm fine with this lol), it's honestly really enjoyable. I actually might suggest this game to people.