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the_wizard_666

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  1. After running it through Google Translate I found this nice little blurb: Tokuma Shoten also releases related books This is "Game Pochette" (Tokuma Shoten, May 1985). A cassette tape containing his 24 Family Basic game programs and a booklet containing commentary articles are included in the set. Manga is used throughout. Later, Mr. Yoshimi, who is in charge of planning, design, story and director of Metal Slader Glory (1991 HAL Laboratory), is drawn. Kinda cool that it's got a little connection to the largest Famicom game ever made!
  2. This all sounds incredibly convoluted for a game that I'll probably struggle to get anywhere playing...sounds like a participation week for me.
  3. Hey guys, I've decided to trim down on my aftermarket stuff since #1 - I've never considered them part of the collection anyway, and #2 - I don't really play them either. And since they go for a decent amount, I figured that it's time to find them a new home where they won't be sitting in the bottom of a box never to see the light of day again. I have some numbers in mind, however since many don't come up for sale often, I'd pretty much offer them up for the best offer. Pictures forthcoming when I make a bit of desk space to take them, but I can rush a few snaps if there's interest. As for the autographs, while I don't have any COAs, they are all 100% legit, as I had each one signed in my presence at the Calgary Comic and Entertainment Expo over the years. I never thought I'd sell them, so I didn't think about sending them off, but rest assured there will be no ugly surprises. ADDENDUM: Turning this into a full fledged sale/offer thread, and now have a bunch of retail stuff added. Prices as marked, but are also negotiable (especially if you buy a lot at once). Prices do NOT, however, include shipping. Also keep an eye on my garage sale thread (link in my signature), as I also have a ton of non-gaming related items coming up. AFTERMARKET CIBS (NES) Airball (Retrozone) Bust-A-Nut First Edition #21 SOLD Chuck Yeager's Fighter Combat #71/150 Dig Dug #3/35 Earthbound: Anniversary Edition #47/50 SOLD Glider (Retrozone) Happy Camper #85/250 Mike Ditka's Big Play Football #19/250 Sarah Parker's Pool Challenge (Retrozone) Sudoku Limited Edition #85/100 SOLD War on Wheels #71 AFTERMARKET CIBS (NON-NES) Feet of Fury (Dreamcast) - Sealed AUTOGRAPHED NES CARTS Lethal Weapon - Signed by Danny Glover (with room for Mel Gibson to sign if the opportunity arises) Teenage Mutant Ninja Turtles - Signed by Kevin Eastman Teenage Mutant Ninja Turtles II - Signed by Kevin Eastman Star Trek: 25th Anniversary - Signed by George Takei WWF King of the Ring - Signed by Bret "The Hitman" Hart SOLD X-Men - Signed by Stan Lee SOLD LOOSE CART HOMEBREW (NES) Battle Kid: Fortress of Peril (w/manual, Retrozone) Nomolos: Storming the Catsle (w/manual, Retrozone) Sudoku 2007 (Retrozone) Super NESnake 2 (Retrozone) LOOSE CARTS (NON-NES) Boneless (Game Boy chiptune cart) LOOSE CART REPROS (NES) Made by me 100 World Story (all new parts) - $40 AD&D Dragons of Flame (all new parts) - $40 Ankoku Shinwa: The Dark Myth (all new parts) - $35 Bloody Warriors (donor cart) - $40 Ghost Hunter (all new parts) - $30 Jesus: The Deadly Bio-Monster (donor cart) - $45 Mahjong (all new parts) - $20 Metal Slader Glory (donor cart) - $90 Ninja Hattori (all new parts) - $25 Road Fighter (all new parts) - $20 Custom orders welcome - contact for a quote. I use all new parts whenever possible, though some games require a donor. LOOSE CART REPROS (NES) Made by other people California Raisins - $25 Chronicle of the Radia War - $35 Drac's Night Out - $25 Sweet Home - $35 RETAIL STUFF: ATARI 2600 (As Marked) $5 Atari Force Comic #3 (came with Star Raiders) $4 Seaquest (manual only) $8 Tomcat: The F-14 Fighter Simulator (manual only) FAMICOM (As Marked) $15 Mouryou Senki Madara (cart only) $20 Ultima: Kyoufu no Exodus (cart and box) NES (As Marked) $45 Overlord (CIB, cart unused but missing a tab on the top of the cart - this was a factory defect as the cart came out of a sealed copy) SOLD $5 Pac-Man (Unlicensed Tengen, manual only) PC GAMES (As Marked) $10 Baldur's Gate II: Shadows of Amn (discs in jewel case) $10 Command & Conquer: Red Alert (CD-ROM version, discs in jewel case) (two copies) $10 Command & Conquer: Tiberian Sun (CD-ROM version, discs only in generic thin jewel cases) $10 Company of Heroes (DVD-ROM, Complete) $10 Halo 2 (Disc only, product key written on paper sleeve) $8 Medal of Honor: Allied Assault (discs in jewel case) $5 Medal of Honor: Allied Assault (discs in jewel case, bottom case insert rough) $15 Myst (disc in jewel case w/manual) $8 Riven: The Sequel to Myst (discs in slip cases) $10 Sid Meier's Alpha Centauri (disc only in generic jewel case) $8 The Sims 2 (discs in jewel case) $5 Starcraft II: Wings of Liberty (disc only in slip case) $8 Tomb Raider: The Angel of Darkness (discs in paper sleeves) $8 Tomb Raider: The Angel of Darkness (Mac version, discs in jewel case) PLAYSTATION (As Marked) Grand Theft Auto 2 (disc only, in generic jewel case, think it's the Greatest Hits version as there's no colour on the disc at all) PLAYSTATION 2 (CIB unless noted) $4 007 Agent Under Fire $3 Alvin and the Chipmunks $5 ATV Offroad Fury 2 $1 ATV Offroad Fury 2 (Not For Resale, manual only) $7 Cars $5 CSI: 3 Dimensions of Murder $15 Death By Degrees $5 Devil May Cry $6 Enter the Matrix $5 Final Fantasy X-2 $13 God of War $3 Gran Turismo 3: A-Spec $7 Gran Turismo 4 $8 Gun $5 Hitman Contracts $6 Lego Star Wars II: The Original Trilogy (Greatest Hits) $7 Lord of the Rings: The Two Towers $5 Medal of Honor: Frontline (Greatest Hits) $6 Medal of Honor: Rising Sun $6 Metal Gear Solid 2: Sons of Liberty (Greatest Hits) $10 Metal Gear Solid 3: Snake Eater $5 Need for Speed ProStreet $7 Onimusha: Warlords $10 Primal $12 Sly 3: Honor Among Thieves (no manual) $4 Stuntman: Ignition $5 Tom Clancy's Splinter Cell (Greatest Hits) SEGA GENESIS (As Marked) $50 Action 52 (manual only) $8 Super Monaco GP (Sega Classic version, CB) SUPER NES (As Marked) $20 Out To Lunch (cart only) SOLD TURBOGRAFX-16 (MANUAL ONLY) $15 Blazing Lazers $15 Deep Blue VIC-20 (CART ONLY) $3 Cosmic Cruncher $3 Gorf $3 Omega Race $3 Radar Ratrace $3 Sky is Falling, The Take all five for $12 (get one free) ASSORTED GAMING (As Marked) $15 Electronic Quarterback Coleco handheld system - Works great, includes 9V battery $5 Super Mario Galaxy Commemorative Launch Coin (Canadian version, box has some crunch damage) GAMING ACTION FIGURES (As Marked) $100 Dark Horse Deluxe The Legend of Zelda: Skyward Sword Link figure (brand new) $5 Earthworm Jim - Princess What's-Her-Name (brand new, but very rough packaging) $20 Metal Gear Solid 2 - Fortune (brand new, packaging rough) $80 NECA 8-Bit Video Game series: Godzilla (brand new) $50 NECA 8-Bit Video Game Series: Gremlins 2 (brand new) $60 NECA 8-Bit Video Game Series: Rambo (brand new) $60 NECA 8-Bit Video Game Series: Rocky (brand new) Take all 4 NECA figures for $240
  4. So I've been going through some of my stuff to get an inventory completed, and I came across this thing. It's been in my collection for over a decade, but I can't for the life of me find anything about it. Near as I can figure, it's related to Family Basic, in that it's a bunch of BASIC programs on a cassette tape designed for the cassette deck used to save Family Basic stuff. Google has been a bust though. From what I can tell, it's published by Technopolis Soft, which would appear to be related to Technopolis magazine (the font on the logo is identical to that of the magazine). It's a compilation tape of sorts, and there's a big fat book (the yellow half of the last picture) to accompany the tape. Aside from that, I really know nothing about it, including what the hell to call it. So? Anyone?
  5. Yeah, I just compared my board just to be safe, and yeah, sad to say yours is a bootleg. Also, it's giving me a reason to clean this cart, since it looks like a cat pissed on it and the case was refusing to open because of it
  6. It looks right when compared to mine, although mine is in pretty garbage condition. There should be a number stamped on the label somewhere though...on mine it's pretty faint so it may just not show up in the picture. For reference, my copy has the number 22 stamped under the "Official Game Boy Game Pak" logo. Again, very faintly, I almost didn't see it. Still, if there's any doubt, just open the cart up. 99 times out of 100 you can spot a fake instantly from that.
  7. I would assume all 72-pin games from all regions. Impressive to be 17 away from that if I'm correct. @Sam NES Litman, if you don't mind my asking, what are you missing? I've only got a handful of non-US 72 pin games in my collection, but it's possible I have one or two of them on the shelf...
  8. Yeah, I'm the same at Pipe Dream. I got my score almost entirely on the main levels...I was a looping master The bonus levels though, I was lucky to get 5 pieces in a row. If I was even passable at those, I might've been able to pull a @0xDEAFC0DE and max it out, as the game was stupidly easy for me. As it was though, I was happy to get over a million and secure second. And honestly, after my loss I played another 20 minutes or so to get the high scores on the other two modes just so I could put it on my beaten list and never have to play it again I really didn't like Pipe Dream...not one bit. It's weird though, since I really should like it...I just found it too damn easy
  9. Yeah, I hit it a couple times too. Haven't got the timing 100%, but I also like the guaranteed possession on the second and third periods rather than the first and fourth though, so I honestly don't try too hard to figure it out. On a win, by the fourth quarter, my lead is enough that I don't particularly care whether I start with the ball or not, and I can get a steal roughly 50% of the time in the first quarter off the tip-off, so my inclination to win it is low Yeah, it happens. I feel like you'd like it if you gave it a solid attempt like I did...I'm actually gonna play out a season now and try to add it to my completion list, I liked it so much Considering I can't even watch a game of basketball without getting bored (I'd rather watch baseball or golf tbh), that says something
  10. The thing I've noticed is the best deals pop up when you're not looking for them. If you're constantly searching, you're more likely to skim over something and miss it entirely. Also, even if you do find something, you're less likely to make a mental note because you've been looking for a while, whereas if you haven't looked and find something, it retains in your memory longer.
  11. This, with the addition that since it's such a minor change that they didn't bother changing the item number. That's usually reserved for a fixed typo or some other major change. Another major change that didn't get a -1 (or beyond) identifier was on the NES when they put the epilepsy warning in the manuals instead of on a slip of paper included in the package, though this was denoted on the manual with an asterisk after the item code. But yeah, unless there was a major change to the manual, they simply wouldn't make note of it.
  12. 1500 units would be multiple pallets, speaking as an experience warehouse dude. I'm guessing roughly three pallets based on my experience (though that depends on how many units per case, cases per skid, etc...just doing a rough ballpark based on the size of a CIB and 20+ years of stacking pallets). That said, the only real "documentation" I can recall was a post from NGD (iirc...he may have been quoting from someone else but I'm certain it was his post), after he interviewed one of the Active Enterprises guys, who was actually surprised to hear that Action 52 saw the light of day, nevermind Cheetahmen II. There's plenty of documentation of Action 52's existence and release, but he was under the impression that they folded before delivery of the product. Not saying that's proof Cheetahmen II wasn't released, but if he didn't know that Action 52 shipped, then the planned second cart likely was never intended to be shipped. But sadly I don't have any saved data from that time...and if I remember right, this was back before NA's existence, and the site (NESForums) no longer exists to dig it up. Sadly, that's pretty much all we have these days - the hearsay that's been going through the telephone game for so long that nobody really knows the truth anymore. Regardless, there's enough anecdotal evidence in my mind to say it was never shipped, and the "release" was done by the warehouse that Active had storing their shit. Yeah, Etler isn't really around the scene anymore, but I'm sure he still has friends that will point him to any major misinformation out there. Like I said, I wasn't there at that time, as I didn't even own a computer (unless you count my PCjr) until around 2002 or 2003. I must've missed that post on NA myself, as this is the first I've heard that anyone else had copies before him, but yeah, pretty sure he bought the bulk of the supply once he found out about it. Frankly, the quantity available will likely never be known unless the warehouse still has their 25+ year old records. Regardless, there are still more known copies of the unreleased Cheetahmen II than the confirmed release Myriad 6-in-1 (and quite possibly the Panesians as well). That's the wonderful world of unlicensed games for ya eh
  13. He hasn't visited the site since December...pretty sure the ship has sailed...
  14. Yeah, I knew I was a bit hazy on the details, which is why I left the door open for that. 1500 definitely isn't a huge release though, and all the minor details you mention lead to the "intended to be released but wasn't" theory. Basically, Active went under, and since the warehouse was owed money, rather than destroying the inventory they salvaged what they could out of the stock that was left behind. All of that leads itself to being a really fun footnote for collectors, and a cool oddity on the shelf, but definitely not something that should be classed as an official release. If skids of Police Academy were found in the back of a warehouse and sold, that wouldn't make it an official release, even if the production was done back in the day, as the publisher didn't actually send the copies out themselves. By the same token, I totally understand why Cheetahmen II was added to the list, as collectors from that era are generally all-or-nothing collectors. That's why nobody has (or likely will ever have) a complete Atari 2600 collection...because a "full" collection includes everything, and those guys are fine with that. That's why we don't count AGCI Wally Bear or Sharedata Chiller, despite the fact that they exist - because for those of us who want distributed retail releases rather than everything, the existence of one or two (or even 1500) copies of something doesn't prove it was distributed to the masses. Unreleased is unreleased. It's also why there's no question about Myriad 6-in-1 being a released game vs Cheetahmen II, despite Cheetahmen II having significantly more available copies in existence. Myriad actually sold the game, whereas Active did NOT sell theirs. Most of this is already touched on, but Cheetahmen's distribution wasn't terrible, it was nonexistent. Active Enterprises had no knowledge or involvement in the sale of their game. The entirety of the find, whether or not it came solely through Etler, was made available by the warehouse where the game was stored, similar to a storage locker. It's only out in the marketplace now because the warehouse didn't destroy them like what would normally happen. Warehouses can get insurance payouts on dead stock, but only if it's destroyed. Likely they decided they could make more by liquidation than by taking the insurance payout (or maybe there wasn't any insurance...quite possible in the case of a small company like Active). Regardless, it's something that was never intended to see the light of day. Racermate, on the other hand, had a limited distribution. Hell, there's even evidence for an extremely small distribution of Aladdin stuff back in the day (mail order and such) before Camerica went under. The thing about Cheetahmen II is that I'm pretty sure that outside of some internal documents with Active Enterprises, there is simply no information about the game's existence. Usually you can find an advert or a mention in a magazine or something, but to my knowledge such things don't exist. If Active was ready to distribute the game, you'd think they might've made mention of it, y'know, somewhere. They marketed the shit out of Action 52 after all...
  15. I do agree with that, insomuch as the guys I would expect to be my 30+ point guys are not scoring much. I'm also finding I rarely top 30 points with an individual player, but I rarely have an individual player score less than 15 points either. It's just straight up player skill. I feel like the offensive stats don't make a huge difference, but you need solid defensive stats to do well. But even then, it just doesn't seem to line up...Mullin, for example, has among the lowest blocking stats on Golden State's roster, yet he's leading in blocks by a wide margin for me at the moment (he's got almost 20 after four games, while nobody else has topped 5). Thing is, he's almost always the guy that ends up closest to the net, so he's usually in the best position to block a shot, so his stats are getting skewed in that manner. The weirdest one (looking at historical stats anyway) is Mario Elie, who currently leads the league in FG% with just under .900, yet his career best was .521 (go figure, it was 1991/92). Tyrone Hill is my best 3 point guy by a mile, and yet his career average is 0.00 in both successes and attempts. He almost never took a 3 point shot, and has no business being 8th in the league in scoring based on his <10 points per game career average. Basically, the game makes zero sense, but it's fun to play regardless
  16. Yeah, Cheetahmen II is definitely as grey as it gets I would class it as an unreleased game that subsequently saw the light of day. Something akin to the later releases of Airball, Happy Camper, etc, and not as a full-fledged release. Homebrews like GC are a different breed, since they're 100% unlicensed, and 100% released, but not "in the day" releases. Those of us who like a hard line definitely differentiate the two types of releases so we can have a goal that isn't constantly shifting. But yeah, Cheetamen II is hard as hell to define, as it wasn't officially released (at least not in the way intended), yet it obviously wasn't home made either.
  17. At $400, with the system and organizer, and NES stuff on top of it, I think you did good. I still don't know if it's a steal (even if the $$$ value is up there, finding buyers for Atari stuff can be insanely tough), but I wouldn't complain about it either. I think you did good bud!
  18. He absolutely is! Funny thing, when I first started collecting, he was an employee at VGT. And after he left there, I'd periodically bump into him at concerts. It's funny how 25 years after meeting him the first time he's now owning the place where I met him
  19. The thing that derailed it was the fact that Active went bankrupt before they could sell the games. Also, the lack of instruction manuals shows that it wasn't even really ready for release. IIRC, it was Mike Etler (and/or his associates) that found them, pieced them together, and distributed them (I wasn't in the online community at the time, so I can't recall exactly... @Dr. Morbis may know...or know who might), but I do know the only reason it was ever included was because Etler (the sole source of the game) included it on the original list of NES games. This is also why the Aladdin games are counted (at the time he was the sole source, though other supplies were found at later dates) despite never really having been "released" (though there's evidence that they were indeed sold in extremely small numbers before Camerica folded). Anyway, Cheetahmen II was in no way produced in "large" quantities, as I don't even think there were 1000 units in the find, and there likely wasn't another "find" to be had at any point.
  20. Cheetahmen II is an unreleased game that they found production copies of much later. People were hoping such a find would turn up for Police Academy as well, since it was allegedly completed and ready for production, but instead we got that unfinished mess. Go figure. But yeah, I wouldn't class it as an unlicensed "release" as it was not technically a released game.
  21. This guy Seriously though, it's anyone's game...I haven't played any of the other games to any degree of competency, and I doubt I'm gonna be as good as the rest of the crowd at TSB. Though I'm definitely gonna give it a solid effort.
  22. Damn @Krunch, someone needs practice Also, kinda surprised you took the Bulls after the entire discussion in the thread. I found them to be pretty mediocre outside of Jordan and Pippin. Since the game requires a solid team effort to do well, I feel like they're one of the worst teams to pick for this purpose. EDIT: Well I see your problem while looking at the stats...stop shooting so many 3 pointers. You'll miss more than you hit with them, and it almost always leads to two points the other way. The passing game is much more important, just keep the ball moving and eventually someone will get within the paint. That's assuming you don't just quickly transition. Try to steal the ball as much as possible, and try and get in front of the shooter. Blocks and steals aren't commonplace, but you can still disrupt the play a lot more that way. Also, an attempted block can lead to an offensive foul, which will lead to getting the ball in the offensive zone. The key to the game is defence and ball movement, and unlike Harlem Globetrotters you can't rely on three pointers.
  23. Game 3 for GS was against the Bulls, and sadly I can't post the score, because I destroyed them 139-80
  24. Okay, so this game only managed a 42 point spread, so not enough to matter for me (though it's my best game with Golden State), but I noticed something odd on the stats page that I figure I would share...how does one go 1-0 on three pointers??? Seriously, how does one get credited with a three pointer that they didn't take??? EDIT: It also broke the league leaders page! So I played another game and Mullin went 1-1 on three pointers in the game (insane, since according to the stats he's only a .364 3pt shooter), so now he's 2 for 1 on threes, and the game has his overall 3pt% at 2.000 Kinda neat to me how the game factors in a workaround for dividing by zero after the first game, though I still kinda wanna know how that could've happened in the first place... Further edit: Something just dawned on me...in the first game I had taken, and made, a three pointer, but fouled on the play. I'm wondering if the game took away the attempt because of the foul, but forgot to scratch the fact that he made the shot? That could explain how he went 1 for 0...
  25. Told you Golden State was the way to go. Nobody really great outside of Hardaway's speed, but they're pretty well balanced all around, and are great on defense.
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