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arch_8ngel

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Everything posted by arch_8ngel

  1. I'm not joking when I said I mastered it as a kid -- could not just 1cc the game, but could beat the game without getting hit. As an adult, it is WAY "clunkier" than I remember, though.
  2. I remember mastering Astyanax (picked it up in the bargain bin) -- that one is REALLY rough, replaying it as an adult, so no idea how I stuck it out as a kid. From my dad's work, I actually had copies of both Captain Novolin and Packy and Marlon. At his request, I played through both multiple times.
  3. As a kid I didn't really understand the game, since I only played it at a friend's house and he didn't have the instructions anymore. As an adult, I have an appreciation for Roguelikes, and after watching some gameplay, I have the impression that Hydlide has combat that is much more akin to how classic Roguelikes work -- so one of these days I'll give it another chance.
  4. Also some major play control school-of-thought elements. The NES benefits from everything being forced into a single plane, and makes for much more timeless designs. N64, going into 3D, suffers BADLY from the early era camera control, versus more modern expectations of how much better that can be done.
  5. Nothing wrong with only having 2 main buttons. Much easier to get my kids interested in gaming with only 2 buttons to work with and a d-pad on a classic NES brick, versus getting a young kid to hold a gigantic ergonomic-in-an-adult's-hands modern controller. The slowdown is probably the only thing on the NES that stands out as "aging poorly". Pretty much everything else about the games and system are enthusiastically copied by dozens, possibly hundreds, of indie games per year.
  6. I think it is a lot easier to convert urine back into drinking water than it is to separate detergent. Their "shower" is water-free shampoo for the most part, and I'm sure they all come home smelling worse than submariners.
  7. They're on a specially formulated diet... so skid marks are probably not common, at least.
  8. I'm surprised that M82 doesn't have a "cap kit" that someone has put together that covers all of the capacitors that may need replacement. (with arcade monitor boards, for example, once you've taken it apart to do the work, you might as well replace all of the capacitors at once)
  9. Got rid of the box and foam a few years back, but unearthed the original paperwork that sat in an unopened box after my parents moved almost 30 years ago. Would like some help pricing this. Thanks. (don't imagine we're talking about big money -- just trying to discern whether it is worth posting it on eBay)
  10. Ha! I'm actually taking the opposite tack and letting my kids help me take pictures and post stuff to eBay, to let them learn the process.
  11. I don't bother unless I'm in a house-cleaning mode and kind of get into the flow. Would be interested in what shipping hacks you're referring to.
  12. I agree to a point -- but there can be a pretty wide spread between what I'm willing to spend on an item, and how much someone has to pay me to go through the process of selling it and shipping it. For smaller items that drop into a padded mailer, that spread gets a lot narrower
  13. Not directly invested, but apparently I own some by extension of having some investments in ARK.
  14. Ha! From needing to get a few bits here and there to complete a couple of higher value guys like Scorponok before I sold them, I'm familiar enough with where to look to itemize the bits, but I'll send you a pic first, all the same. (at the time, I reasoned that it was worth spending $10-$20 to complete a guy I could sell for $300+, or whatever it was, "complete", versus trying to figure out a fair price for him missing parts) You probably don't need the bits, though (an antenna from Scorponok, and a few gun bits from the cassette tapes, and the claw covers for the bear) -- the kind of bits that if you didn't know what they were you'd probably just throw away, but since they take no space at all, I know they'll go for $5-$10 each on eBay EVENTUALLY Have a bag of TMNT weapons and accessories that fall into that same category.
  15. You'll find it a relief that I sold all of my G1 transformers about 2 years ago I do have a handful of random G1 bits I need to itemize and list, but they aren't posted yet, and aren't going to break the bank like Scorpinok.
  16. Believe it or not, there are higher-value completed sales in the past couple of months for all of that stuff. Madballz got a recent round of hype from a re-release, as well. (lazy though it may be, my method on this stuff is do a completed sales search, check the prices and try to match condition as best I can, cross-check with current BIN postings, and then at least make sure I'm the lowest BIN at the time I post -- not trying to be TOO greedy, but not really selling with urgency either)
  17. Bump -- added some MTG, a couple more games, and some more 80's items (boglins, madballs)
  18. It depends on how much you want to properly roleplay and treat it like a CRPG version of a tabletop roleplaying rule set (the S.P.E.C.I.A.L. system was originally inspired-by/adapted-from another pen-and-paper rule set) If you're going to save scum, then it doesn't "matter", other than the tedium of scumming. If you're going to play by the "spirit of the game", then there are a lot of places where it steers your progression through the narrative. There are relatively few do-or-die places in Fallout where only one method works. In your example #2 -- if you fail the lock pick... you can usually blow the door with dynamite. If you didn't come prepared...well, sometimes you have to accept that a "game over" scenario has occurred (like total-party-kill in a game of D&D) On the pick-pocketing example -- you can get even more creative than just TAKING things -- you can ADD things to someone's inventory -- like activated explosives. (i.e. you can sometimes assassinate a character without triggering combat at all) Overall -- think about the Fallout games as more of a CRPG manifestation of tabletop gaming. And accept that there are things you can do that make it unwinnable -- by design -- because the game developers give you the ability to kill ANYONE AND EVERYONE, along with a variety of ways you can manipulate the environment.
  19. They came from Nintendo Power as an insert to the magazine. There was another set of stickers that were controller overlays (for both NES and SNES controllers)
  20. Yeah... I'm sure there are people that are going to make some short-term money on this, but I don't really want to accept the uncertainty of whether the company owners offend the CCP, or otherwise simply engage in the type of book-cooking that is rampant in China.
  21. Yeah, the plastic cases are pretty impractical. There is the stylized one that looks like a giant gameboy, and then there was one that was more rectangular and was still "official" but a bit more subdued/generic-looking. In my last wave of cleaning house, I sold my original GB fanny-pack, since at the time that style of bag seemed to be briefly popular again (though worn as a sling rather than as a belt).
  22. To each his own, but I'm not personally interested in messing with Chinese holding companies.
  23. Another true believer on GME -- unlike the other guy with a ton of call options, this guy is in for over 0.1% of the entire company in SHARES. (full disclosure -- at some point in this chaos, the hype and big players have me convinced that it is worth at least a *small* gamble on an eventual short squeeze, so I'm hoping to make a little speculative money here, but none of this YOLO nonsense )
  24. Just to clarify this further -- that is the threshold where they are required to report it. They can CHOOSE to report it at any level they want, should they decide to process the paperwork. I haven't kept up with it in awhile, but I recall some anecdotes of people that didn't actually hit either threshold getting 1099-k's from Paypal.
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