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arch_8ngel

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Everything posted by arch_8ngel

  1. My family seems like it has moved each generation, at least. Great grandparents on all sides seemed to have moved to escape Spanish flu. The grandparents moved for various economic opportunities. Though in my parents' generation only my mom and my dad moved away from their respective parents' towns. (Their siblings stuck around) But they moved multiple times with kids in tow until we settled down. And this generation my siblings and I have all moved to different cities following three different career types. It makes some things harder, but we grew up traveling for Christmas and for a summer vacation or spring break, so we are all kind of conditioned to it. It isn't as big of a deal, in my opinion, as you are making it out to be, since you are relatively young and can easily travel home if you need to.
  2. Every town on earth, practically, has Amazon and eBay, and I suspect that they would swoop in with an aggressive marketing campaign to give people amazon credit for bulk-shipped games. Amazon offers that service already, or at least they used to, at what were better trade-in values than Gamestop was offering (though I haven't checked in years) There is no inherent "need" for brick-and-mortar to cover this part of the market compared to other options that exist.
  3. There is a bootleg rendition that was floating around a few years back (similar to the site where someone implemented all of the old LCD handhelds).
  4. SML 3 is definitely better than SML 2, in terms of the novelty of the powers/hats, while being a fairly even trade on level design and still being at the "cramped" graphical form factor.
  5. It's obviously not as "colorful"... but I think the dungeon levels are better and more consistent, and the power-up and shop scheme is better structured and more reliably implemented. I've beaten both versions of the game, but grew up on the GB version, which obviously came out later than the NES original. On the flipside, I think the original Gargoyle's Quest is the superior game to its NES follow-on. The NES version added color, and spread out the cramped screen a little bit, but something in the play control was lost-in-translation and the game just doesn't "feel" the same.
  6. SML 1 has the novelty of the submarine and airplane levels. That counts for a lot. SML 2 has a lot of level design novelty going for it as well, but the "large character" design that was in favor by that point makes the screen really cramped compared to SML 1.
  7. Gargoyle's Quest and Kid Icarus are both essentials, with their best iterations on the GB. My Top 10 for GB essentials: Gargoyle's Quest Kid Icarus Metroid 2 Tetris Link's Awakening Final Fantasy Adventure Pokemon (either Blue or Red, doesn't really matter which, and "both" is not really necessary with a single GB device) Final Fantasy Legend Donkey Kong (the one with the Super GB support built in) Super Mario Land
  8. The extra keys should go to the executor of the estate. Nobody inherits anything until the executor can sort through it all.
  9. Well, I really enjoyed their rework of the rules and gameplay for Fireball Island, so I have faith in their ability to make Dark Tower a better game than it originally was. (also, this one was apparently designed by the guy that developed Gloomhaven)
  10. Fun fact, if you get oil-packed tuna (rather than water-packed) you can fold a piece of tissue on top and light the whole thing on fire and it will "cook" itself. Never tested it myself, but supposedly it stems from guys in the IDF figuring out how to make certain rations "better" in the field.
  11. Yeah, I posted a link earlier in the other board game discussion. The original was a really unique game experience, but no way I could justify what it costs for a decent working copy, given that playing it wears out the critical parts. I am in for the full set. Did the same with Fireball Island from the same developers.
  12. The distinction here is the difference between having a co-processor on a cartridge (Super FX chip, for instance, or the vaporware Hellraiser cart) versus having a full system in the cartridge and only using the console for video and control passthrough (Super Gameboy, Sega 32x, Gameboy Player, etc) .
  13. You are getting hung up on "racism" as used in the colloquial sense and "systemic racism" used in the sociology sense. Most of us here aren't sociologists and are using the term as it is commonly used -- to denote intense/irrational prejudice (and usually hate) toward other races. That one cuts both ways.
  14. Care to provide a specific rebuttal to the "takeaway" blurb that you find so objectionable. (seems like the article is mainly about "systemic racism" rather than the colloquial use of the term)
  15. So their big story today was that 2019 holiday sales dropped 27%+ from 2018. Brutal.
  16. https://www.backerkit.com/call_to_action/82201861-b630-4bf2-a45c-d9649dcd0245/landing Looks like the guys that made the new edition of Fireball Island are upping the ante with Dark Tower. Hopefully they learned the QC lessons on Fireball Island -- though I will say that the game PLAYS well compared to the original, so I'd expect some rules-improvements here, too. Direct link to the kickstarter: Direct
  17. I thought the essential oil MLM market was cornered by the LDS church...
  18. I might have been the only person to buy a Four Score for this game (though at least I got some more use out of it with Smash TV)
  19. Never seen 5mm or 10mm historical done as a self-contained "board game", that is interesting. That scale and theme is usually the geekiest of the geeks for tabletop gaming, so not exactly peak-commercial-audience.
  20. Definitely kick myself for the day I saw Battle Master on clearance at KB for $10 and didn't buy all of them... then again, I was probably 12 at the time, so didn't have the cash. The miniatures were distinctly lower quality than what the company did for Heroquest, though, so other than the current-day resale value, there isn't much to regret about not owning that one. (though the simple ruleset for a Warhammer-like game was pretty nice)
  21. Ha! Yeah, I remember that one! SOOO many obscured DOS games from back in the day.
  22. I didn't think about Air Fortress, but yeah, that is another one I picked up as a kid from the bargain bin and played the hell out of without knowing anyone else that ever owned it.
  23. For SNES, I had both "Captain Novolin" and "Packy and Marlon". For NES, I don't know that I ever knew anyone else until I was an adult that had Swords and Serpents or Astyanax.
  24. Tengen games don't, and neither do current Homebrew. They all use cloned CIC chips that match the behavior of the original lockout chips. But that aside, if lockout/copy protection is the only thing being bypassed, it is a pretty silly distinction to say it isn't a game for the system. You collect whatever you want to define as the set you are interested in, but saying unlicensed games aren't real games for the system is arbitrary and dumb. If the game can be put into an unmodified system and work, it is a game for the system. And no, unlicensed games are not illegal, in general. Tengen games, specifically, were using an illegal-at-the-time clone of the lockout chips. But the design patent on those has lapsed, so it is legal for the current generation of homebrew.
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